Architecture Overview
SSG Tether Capture is a Bevy application that follows the Entity Component System (ECS) pattern. All simulation state lives in components attached to entities; logic runs as systems; shared mutable state is held in resources.
Plugins
Plugins bundle related systems and resources into a reusable unit. Each implements Bevy's Plugin trait and is registered in create_app() or run().
Render Layers
Bevy's RenderLayers component controls which cameras can see which entities. The app uses three non-overlapping layers so that the 3D scene, the orbital map, and the UI are rendered independently.