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Version: 0.2.0

Running the App

Development build

From the repository root:

cargo run

Bevy will compile the project and open the application window. The first build takes longer due to shader compilation and asset preprocessing.

Release build

For better runtime performance:

cargo run --release

Working directory

The app resolves asset paths relative to the working directory. Always run from the repository root (i.e., the directory containing Cargo.toml and assets/), not from within src/.

First launch

On first launch the app shows the Working Directory Setup screen. Enter a folder path or click Browse to choose a directory where your capture plan JSON files will be stored. Press Confirm to proceed to the home screen. You can change this directory at any time via the Change Directory button on the home screen.

Capture plans

From the home screen:

  • Click + New Plan to open the new capture plan modal and create a plan
  • Click any plan card to load it and open the simulation view (Project Detail screen)
  • Click the edit button on a user plan card to re-open the form pre-filled for editing

Plans are stored as JSON files in your working directory. Example plans (loaded from assets/capture_plans/) are read-only and cannot be edited.

Controls

Camera navigation

InputAction
Right-click + dragOrbit the camera
Ctrl + left-click + dragOrbit the camera (trackpad-friendly alternative)
Scroll wheelZoom in / out
TabCycle camera tracking target

On-screen orbit controls widget

A small control pad is displayed in the bottom-left corner of the 3D view. It provides an alternative to right-click drag that works well on trackpads, touch screens, or any pointer device.

ControlAction
← ↑ ↓ → arrowsOrbit the camera left, up, down, right
+ / Zoom in / out
oReset view to default position
Left-click + drag inside the widget boxOrbit the camera (same as right-click drag)

Hold-to-accelerate: Holding any direction or zoom button for more than 5 seconds ramps the movement speed up to 2.5× normal, making large viewpoint changes faster without sacrificing precision on short taps.

Other controls

InputAction
MToggle between scene view and orbital map view
OToggle the floating origin debug marker
, / .Decrease / increase time warp multiplier
Click an objectSelect it as the camera tracking target

Running tests

cargo test

Both unit and integration tests live under src/tests/. See Testing for details.